Complete Monster
by
Radaghast Kary
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Nymph
Members:
Dryad Queen
Dryad
Naiad Queen
Naiad
3e
Pathfinder 2 sources
Bestiary
Pathfinder 2 links
Nymph Creature Family in Pathfinder 2 SRD
CG
Pathfinder facts
CR: 7
XP: 3,200
Size: Medium
Type:
Fey
Initiative: +5
Senses: low-light vision
AC: 23, touch 23, flat-footed 17 (+7 deflection, +5 Dex, +1 dodge)
HP: 60 (8d6+32)
Saves: Fort +13, Ref +18, Will +16
Speed: 30 ft., swim 20 ft.
Melee: mwk dagger +10 (1d4/19–20)
Abilities: Str 10, Dex 21, Con 18, Int 16, Wis 17, Cha 25
Attacks: Base Atk +4; CMB +9; CMD 27
Defenses: DR 10/cold iron
Feats: Agile Maneuvers, Combat Casting, Dodge, Weapon Finesse
Skills: Diplomacy +18, Escape Artist +16, Handle Animal +15, Heal +11, Knowledge (nature) +14, Perception +14, Sense Motive +14, Stealth +16, Swim +19
Languages: Common, Sylvan
Organization: solitary
Treasure: standard (dagger, other treasure)
Pathfinder sources
Bestiary
Pathfinder links
Nymph in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Fey
Size: Medium
CR: 7
D&D 3.5 sources
Monster Manual
, p. 197
D&D 3.5 links
Nymph in 3.5e d20 SRD
CG
D&D 3.0 facts
Abilities: Str 10, Dex 13, Con 10, Int 16, Wis 17, Cha 19
AC: 11 (+1 Dex)
Advancement: 4-9 HD (Medium-size)
Attacks: Dagger +1 melee
CR: 6
Damage: Dagger 1d4
HD: 3d6 (10)
Initiative: +1 (Dex)
Organization: Solitary
Qualities: Spell-like abilities
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +1, Ref +4, Will +8
Size: Medium
Skills: Animal Empathy +10, Craft (any one) or Knowledge (anyone) +7, Escape Artist +7, Heal +9, Hide +7, Listen +11, Move Silently +7, Sense Motive +9, Spot +11
Speed: 30 ft., swim 20 ft.
Terrain: Any land
Treasure: Standard
Type:
Fey
D&D 3.0 links
Nymph in 3.0 d20 SRD
1e
BLUEHOLME sources
BLUEHOLME Journeymanne Rules
BLUEHOLME links
Nymph Dreamscape Design