Complete Monster
by
Radaghast Kary
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Oceanid
3e
CN
Pathfinder facts
CR: 7
XP: 3,200
Size: Medium
Type:
Fey
Tags: water
Initiative: +8
Senses: darkvision 120 ft., low-light vision, tremorsense 30 ft. (in water only)
AC: 21, touch 15, flat-footed 16 (+4 Dex, +1 dodge, +6 natural)
HP: 76 (9d6+45); fast healing 10 (in salt water only)
Saves: Fort +8, Ref +10, Will +10
Speed: 20 ft., swim 80 ft.
Melee: slam +6 (1d4+3)
Abilities: Str 14, Dex 19, Con 20, Int 14, Wis 19, Cha 21
Attacks: Base Atk +4; CMB +6; CMD 26
Defenses: DR 10/cold iron; Immune acid; Resist cold 30
Feats: Combat Casting, Defensive Combat Training, Dodge, Improved Initiative, Mobility
Skills: Diplomacy +17, Handle Animal +14, Intimidate +14, Knowledge (nature) +14, Perception +16, Sense Motive +16, Stealth +16, Swim +22
Languages: Aquan, Common, Sylvan; speak with animals (sea creatures only)
Organization: solitary
Treasure: standard
Pathfinder sources
Bestiary 4
Pathfinder links
Oceanid in Pathfinder 1 SRD