Otyugh

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5e

         
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D&D 5 facts

 

D&D 5 sources

 



4e

D&D 4 facts

  • Level: 7
  • Type: Soldier
  • XP: 300
  • Entry: Otyugh
 

D&D 4 sources

 



3e

Pathfinder 2 facts

  • Level: 4
 

Pathfinder 2 sources

 

         
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Pathfinder facts

  • CR: 4
  • XP: 1,200
  • Size: Large
  • Type: Aberration
  • Initiative: +0
  • Senses: darkvision 60 ft., scent
  • AC: 17, touch 9, flat-footed 17 (+8 natural, –1 size)
  • HP: 39 (6d8+12)
  • Saves: Fort +3, Ref +2, Will +6
  • Speed: 20 ft.
  • Melee: bite +7 (1d8+4 plus disease), 2 tentacles +3 (1d6+2 plus grab)
  • Space: 10 ft.
  • Reach: 10 ft. (15 ft. with tentacle)
  • Abilities: Str 18, Dex 10, Con 13, Int 5, Wis 13, Cha 6
  • Attacks: Base Atk +4; CMB +9 (+13 grapple); CMD 19 (21 vs. trip)
  • Feats: Alertness, Toughness, Weapon Focus (tentacle)
  • Skills: Perception +9, Stealth +2 (+10 in lair); Racial Modifiers +8 Stealth in lair
  • Languages: Common
  • Organization: solitary, pair, or cluster (3–4)
  • Treasure: standard
 

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Pathfinder links

 

D&D 3.5 facts

 

D&D 3.5 sources

 

D&D 3.5 links

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6
  • AC: 17 (-1 size, +8 natural)
  • Advancement: 7-8 HD (Large); 9-15 HD (Huge)
  • Attacks: 2 tentacle rakes +3 melee, bite -2 melee
  • CR: 4
  • Damage: Tentacle rake 1d6, bite 1d4
  • HD: 6d8+6 (33)
  • Initiative: +0
  • Organization: Solitary, pair, or cluster (2-4)
  • Qualities: Scent
  • Reach: 5 ft. by 5 ft./10 ft. (15 ft. with tentacle)
  • Saves: Fort +3, Ref +2, Will +6
  • Size: Large
  • Skills: *An otyugh receives a +8 racial bonus to Hide checks when in its lair, due to its natural coloration.
  • Speed: 20 ft.
  • Terrain: Any underground
  • Treasure: Standard
  • Type: Aberration
 
 

D&D 3.0 links

 



1e

         
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BLUEHOLME facts

     

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