Complete Monster
by
Radaghast Kary
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Phasm
3e
D&D 3.5 facts
Type:
Aberration
Tags: Shapechanger
Size: Medium
CR: 7
D&D 3.5 sources
Monster Manual
, p. 208
D&D 3.5 links
Phasm in 3.5e d20 SRD
TN
D&D 3.0 facts
Abilities: Str 12, Dex 15, Con 15, Int 16, Wis 15, Cha 14
AC: 17 (+2 Dex, +5 natural)
Advancement: 15-21 HD (Huge); 22-42 HD (Gargantuan)
Attacks: 2 slams +12 melee
CR: 7
Damage: Slam 1d3+1
HD: 15d8+30 (97)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Organization: Solitary
Qualities: Amorphous, scent, alternate form, telepathy,tremorsense
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +11, Ref +11, Will +11
Size: Medium
Skills: *When using alternate form, a phasm receives a +10 circumstance bonus to Disguise checks.
Speed: 30 ft.
Terrain: Any land and underground
Treasure: Standard
Type:
Shapechanger
D&D 3.0 links
Phasm in 3.0 d20 SRD