Piscoloth

also known as Piscodaemon

is a Yugoloth



3e

         
         
   NE   

Pathfinder facts

  • CR: 10
  • XP: 9,600
  • Size: Medium
  • Type: Outsider
  • Tags: aquatic, daemon, evil, extraplanar
  • Initiative: +8
  • Senses: darkvision 60 ft., detect good, detect magic, see invisibility
  • AC: 24, touch 14, flat-footed 20 (+4 Dex, +10 natural)
  • HP: 137 (11d10+77)
  • Saves: Fort +14, Ref +7, Will +9
  • Speed: 30 ft., swim 50 ft.
  • Melee: 2 claws +18 (2d6+7/18-20/×3 plus grab and 1d6 bleed), tentacles +16 (1d10+3 plus poison)
  • Abilities: Str 25, Dex 18, Con 24, Int 14, Wis 15, Cha 17
  • Attacks: Base Atk +11; CMB +18 (+22 grapple); CMD 32
  • Defenses: DR 10/good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 21
  • Feats: Critical Focus, Improved Initiative, Multiattack, Power Attack, Sickening Critical, Vital Strike
  • Skills: Escape Artist +18, Intimidate +17, Knowledge (planes) +16, Perception +16, Sense Motive +16, Stealth +18, Survival +16, Swim +29
  • Languages: Abyssal, Draconic, Infernal; telepathy 100 ft.
  • Organization: solitary, pair, or knot (3–5)
  • Treasure: standard
 

Pathfinder sources

 

         
         
*E

D&D 3.0 facts

  • Type: Outsider
  • Tags: Extraplanar
  • Size: Medium
  • CR: 9
 

D&D 3.0 sources