Complete Monster
by
Radaghast Kary
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Pixie
is a
Sprite
5e
NG
D&D 5 facts
Size: Tiny
Type:
Fey
CR: ¼
D&D 5 sources
Monster Manual
, p. 253
Xanathar’s Guide to Everything
, p. 97
D&D 5 links
Pixie in 5e d20 SRD
3e
Pathfinder 2 facts
Family:
Sprite
Level: 4
Pathfinder 2 sources
Bestiary
Pathfinder 2 links
Pixie Monster in Pathfinder 2 SRD
NG
Pathfinder facts
CR: 4
XP: 1,200
Size: Small
Type:
Fey
Initiative: +5
Senses: low-light vision
AC: 18, touch 17, flat-footed 12 (+5 Dex, +1 dodge, +1 natural, +1 size)
HP: 18 (4d6+4)
Saves: Fort +2, Ref +9, Will +6
Speed: 20 ft., fly 60 ft. (good)
Melee: short sword +8 (1d4–2/19–20)
Abilities: Str 7, Dex 21, Con 12, Int 16, Wis 15, Cha 16
Attacks: Base Atk+2; CMB –1; CMD 15
Feats: Dodge, Weapon Finesse
Skills: Acrobatics +12, Bluff +10, Escape Artist +12, Fly +18, Knowledge (nature) +10, Perception +9, Sense Motive +9, Stealth +16, Use Magic Device +10
Languages: Common, Sylvan
Organization: solitary, gang (2–4), band (6–11), or tribe (20–80)
Treasure: standard
Pathfinder sources
Bestiary
Pathfinder links
Pixie in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Fey
Size: Small
CR: 4
D&D 3.5 sources
Monster Manual
, p. 236
D&D 3.5 links
Pixie in 3.5e d20 SRD
NG
D&D 3.0 facts
Abilities: Str 7, Dex 18, Con 11, Int 16, Wis 15, Cha 16
AC: 16 (+1 size, +4 Dex, +1 natural)
Advancement: 2-3 HD (Small)
Attacks: Dagger +5 melee; or composite shortbow +6 ranged
CR: 4
Damage: Dagger 1d4-2; or composite shortbow 1d6
HD: 1d6 (3)
Initiative: +4 (Dex)
Organization: Gang (2-4), band (6-11), or tribe (20-80)
Qualities: SR 16, natural invisibility
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +0, Ref +6, Will +4
Size: Small
Skills: All sprites receive a +2 racial bonus to Search, Spot, and Listen checks.
Speed: 20 ft., fly 60 ft. (good)
Terrain: Temperate forest
Treasure: No coins; 50% goods; 50% items
Type:
Fey
D&D 3.0 links
Pixie in 3.0 d20 SRD
1e
CG
TN
BLUEHOLME facts
BLUEHOLME sources
BLUEHOLME Journeymanne Rules
BLUEHOLME Prentice Rules
, p. 40
BLUEHOLME links
Pixie Dreamscape Design
BLUEHACK facts
HD: 1
BLUEHACK sources
BLUEHACK
, p. 21
First BD&D
sources
Basic Set (Holmes)
, p. 31
0e
N
S&W
facts
AC: [14]
Attacks: 1 dagger (1d4), arrow or Magic
HD: 1d4 hit points
HDE: 5
Move: 2 (5 when flying)
Special: Magic
XP: 240
S&W
sources
The Blue Book of Dangers and Dweomers
, p. 94
OD&D facts
Number Appearing: 10-100
AC: 6
Move: 9/18
HD: 1
Chance in Lair: 25%
Treasure: Type C
OD&D sources
Monsters & Treasure
, p. 4