Roper

Members:



5e

         
         
   NE   

D&D 5 facts

 

D&D 5 sources

 



4e

D&D 4 facts

  • Level: 14
  • Type: Elite Controller
  • XP: 2000
  • Entry: Roper
 

D&D 4 sources

 



3e

Pathfinder 2 facts

  • Level: 10
 

Pathfinder 2 sources

 

         
         
      CE

Pathfinder facts

  • CR: 12
  • XP: 19,200
  • Size: Large
  • Type: Aberration
  • Initiative: +5
  • Senses: darkvision 60 ft., low-light vision
  • AC: 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, –1 size)
  • HP: 162 (12d8+108)
  • Saves: Fort +13, Ref +5, Will +13
  • Speed: 10 ft.
  • Melee: bite +20 (4d8+18/19–20)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 34, Dex 13, Con 29, Int 13, Wis 16, Cha 12
  • Attacks: Base Atk +9; CMB +22; CMD 33 (can't be tripped)
  • Feats: Improved Critical (bite), Improved Initiative, Iron Will, Skill Focus (Perception, Stealth), Weapon Focus (strand)
  • Skills: Climb +27, Knowledge (dungeoneering) +16, Knowledge (religion) +13, Perception +24, Stealth +18 (+26 in stony or icy areas); Racial Modifiers +8 Stealth in stony or icy areas
  • Languages: Aklo, Undercommon
  • Organization: solitary, pair, or cluster (3–6)
  • Treasure: standard
 

Pathfinder sources

 

Pathfinder links

 

D&D 3.5 facts

 

D&D 3.5 sources

 

D&D 3.5 links

 

         
         
      CE

D&D 3.0 facts

  • Abilities: Str 19, Dex 13, Con 17, Int 12, Wis 16, Cha 12
  • AC: 24 (-1 size, +1 Dex, +14 natural)
  • Advancement: 11-15 HD (Large); 16-30 HD (Huge)
  • Attacks: 6 strands +11 ranged, bite +8 melee
  • CR: 10
  • Damage: Strand (see text), bite 2d6+2
  • HD: 10d10+30 (85)
  • Initiative: +5 (+1 Dex, +4 Improved Initiative)
  • Organization: Solitary, pair, or cluster (3-6)
  • Qualities: Electricity immunity, cold resistance 30, firevulnerability, SR 28
  • Reach: 5 ft. by 5 ft./10 ft. (50 ft. with strand)
  • Saves: Fort +10, Ref +8, Will +8
  • Size: Large
  • Skills: *Ropers receive a +8 racial bonus to Hide checks in stony or icy areas.
  • Speed: 10 ft.
  • Terrain: Any underground
  • Treasure: No coins; 50% goods (stone only); no items
  • Type: Magical Beast
 
 

D&D 3.0 links