Organization: Solitary, pair, team (5–8), patrol (11–20 plus 1 lieutenant of 3rd level and 1–2 sharks), band (20–80 plus 100% noncombatants, 1 lieutenant of 3rd level and 1 chieftain of 4th level per 20 adults, and 1–2 sharks), or tribe (70–160 plus 100% noncombatants, 1 lieutenant of 3rd level per 20 adults, 1 chieftain of 4th level per 40 adults, 9 guards of 4th level, 1–4 underpriestesses of 3rd–6th level, 1 priestess of 7th level, 1 baron of 6th–8th level, and 5–8 sharks)
Treasure: NPC gear (trident, heavy crossbow with 10 bolts, other treasure)
Damage: Trident 1d8+2, rake 1d4+2 (1d4+1 when a secondaryattack), claw 1d2+1, bite 1d4+1; or heavy crossbow 1d10
HD: 2d8+2 (11)
Initiative: +1 (Dex)
Organization: Solitary, pair, team (5-8), patrol (11-20 plus 13rd-level lieutenant and 1-2 sharks), band (20-80 plus 100% noncombatants plus 1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 1-2 sharks), or tribe (70-160 plus 100% noncombatants plus 1 3rd-level lieutenant per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level guards, 1-4 underpriestesses of 3rd-6th level, 1 7th-level priestess, and 1 baron of 6th-8th level plus 5-8 sharks)
Qualities: Speak with sharks, underwater sense, lightblindness, amphibious, freshwater sensitivity
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +4, Ref +1, Will +1
Size: Medium
Skills: Sahuagin receive a +4 racial bonus to Hide, Listen, and Spot checks. *Underwater, the bonus improves to +8. They receive a +8 bonus to Wilderness Lore and Profession (hunt) checks within fifty miles of their homes.