Melee: +3 wounding scimitar +27/+22/+17 (1d6+11/15-20), 3 claws +21 (1d6+4 plus grab), gore +21 (2d6+4) or 4 claws +23 (1d6+8 plus grab), gore +23 (2d6+8)
Abilities: Str 26, Dex 23, Con 28, Int 16, Wis 19, Cha 21
Attacks: Base Atk +15; CMB +21 (+25 grapple); CMD 41
Defenses: DR 10/cold iron and good; Immune bleed, electricity, poison; Resist acid 10, cold 10, fire 10; SR 26