Seugathi



3e

         
         
      CE

Pathfinder facts

  • CR: 6
  • XP: 2,400
  • Size: Large
  • Type: Aberration
  • Initiative: +9
  • Senses: darkvision 120 ft., detect thoughts, tremorsense 30 ft.
  • AC: 19, touch 14, flat-footed 14 (+4 armor, +5 Dex, +1 natural, –1 size)
  • HP: 67 (9d8+27); fast healing 5
  • Saves: Fort +6, Ref +8, Will +9
  • Speed: 30 ft.
  • Melee: mwk short sword +11/+6 (1d8+3/19–20), bite +5 (1d8+1 plus poison)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 16, Dex 20, Con 17, Int 14, Wis 17, Cha 19
  • Attacks: Base Atk +6; CMB +10; CMD 25 (can't be tripped)
  • Defenses: DR 10/slashing or piercing; Immune mind-affecting effects, poison; SR 17
  • Feats: Ability Focus (aura of madness), Combat Casting, Combat Reflexes, Improved Initiative, Weapon Finesse
  • Skills: Escape Artist +17, Knowledge (religion) +14, Perception +15, Sense Motive +12, Stealth +13, Use Magic Device +16
  • Languages: Aklo, Undercommon; telepathy 100 ft.
  • Organization: single, pair, or expedition (3–8)
  • Treasure: double (masterwork short sword, wand of magic missile [CL 5th, 1d20+30 charges])
 

Pathfinder sources