Complete Monster
by
Radaghast Kary
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Shedu
3e
LG
Pathfinder facts
CR: 9
XP: 6,400
Size: Large
Type:
Magical Beast
Initiative: +7
Senses: darkvision 60 ft., detect chaos, detect evil, low-light vision, true seeing
AC: 24, touch 16, flat-footed 23 (+1 Dex, +6 insight, +8 natural, –1 size)
HP: 115 (11d10+55); fast healing 5
Saves: Fort +12, Ref +14, Will +11
Speed: 30 ft., fly 60 ft. (good)
Melee: gore +17 (2d8+7/19–20), 2 hooves +12 (1d6+3), 2 wings +12 (1d6+3)
Space: 10 ft.
Reach: 5 ft.
Abilities: Str 24, Dex 13, Con 20, Int 19, Wis 22, Cha 19
Attacks: Base Atk +11; CMB +19 (+23 bull rush); CMD 36 (38 vs. bull rush, 40 vs. trip)
Feats: Empower Spell-Like Ability (cure moderate wounds), Greater Bull Rush, Improved Bull Rush, Improved Critical (gore), Iron Will, Power Attack
Skills: Diplomacy +15, Fly +17, Knowledge (planes) +15, Knowledge (religion) +15, Perception +20, Sense Motive +17
Languages: Auran, Celestial, Common; telepathy 100 ft.
Organization: solitary
Treasure: standard
Pathfinder sources
Bestiary 3
Pathfinder links
Shedu in Pathfinder 1 SRD
D&D 3.0 facts
Type:
Magical Beast
Size: Large
CR: 10
D&D 3.0 sources
Fiend Folio
, p. 153