Complete Monster
by
Radaghast Kary
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Skum
also known as
Ulat-Kini
3e
Pathfinder 2 facts
Family:
Alghollthu
Level: 2
Pathfinder 2 sources
Bestiary
Pathfinder 2 links
Skum Monster in Pathfinder 2 SRD
LE
Pathfinder facts
CR: 2
XP: 600
Size: Medium
Type:
Monstrous Humanoid
Tags: aquatic
Initiative: +1
Senses: darkvision 60 ft.
AC: 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
HP: 20 (2d10+9)
Saves: Fort +3, Ref +4, Will +3
Speed: 20 ft., swim 40 ft.
Melee: trident +4 (1d8+2), claw +2 (1d4+1), bite +2 (1d6+1)
Abilities: Str 15, Dex 13, Con 17, Int 10, Wis 10, Cha 6
Attacks: Base Atk +2; CMB +4; CMD 15
Feats: Multiattack, Toughness
Skills: Intimidate +3, Perception +5 (+9 underwater), Stealth +6 (+10 underwater), Swim +15; Racial Modifiers +4 Perception and Stealth underwater
Languages: Aboleth, Undercommon
Organization: solitary, brood (2–5), pack (6–12), or cabal (13–95 plus 50% noncombatants, 1 subchief of 3rd level per 20 adults, 1 sorcerer of 4th–6th level per 40 adults, 1 chieftain of 7th–9th level, and 2–6 oozes)
Treasure: NPC gear (trident, other treasure)
Pathfinder sources
Bestiary
Pathfinder links
Skum in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Aberration
Tags: Aquatic
Size: Medium
CR: 2
D&D 3.5 sources
Monster Manual
, p. 228
D&D 3.5 links
Skum in 3.5e d20 SRD
LE
D&D 3.0 facts
Abilities: Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6
AC: 13 (+1 Dex, +2 natural)
Advancement: 3-4 HD (Medium-size); 5-6 HD (Large)
Attacks: Bite +5 melee, 2 claws +0 melee, 2 rakes +0 melee
CR: 2
Damage: Bite 2d6+4, claw 1d4+2, rake 1d6+2
HD: 2d8+2 (11)
Initiative: +1 (Dex)
Organization: Brood (2-5) or pack (6-15)
Qualities: Low-light vision
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +1, Ref +1, Will +3
Size: Medium
Skills: *Skum receive a +4 racial bonus to Hide, Listen, and Spot checks underwater.
Speed: 20 ft., swim 40 ft.
Tag: Aquatic
Terrain: Temperate and warm aquatic and underground
Treasure: None
Type:
Aberration
D&D 3.0 links
Skum in 3.0 d20 SRD