Complete Monster
by
Radaghast Kary
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Sylph
3e
TN
Pathfinder facts
CR: ½
XP: 200
Size: Medium
Type:
Outsider
Tags: native
Initiative: +3
Senses: darkvision 60 ft.
AC: 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
HP: 9 (1d8+1)
Saves: Fort +0, Ref +5, Will +2
Speed: 30 ft.
Melee: dagger –1 (1d4–1/19–20)
Abilities: Str 8, Dex 17, Con 10, Int 15, Wis 14, Cha 10
Attacks: Base Atk +0; CMB –1; CMD 13
Feats: Dodge
Skills: Acrobatics +7, Appraise +6, Bluff +4, Climb +3, Diplomacy +4, Knowledge (local) +6, Perception +6, Sleight of Hand +7, Stealth +7, Use Magic Device +4
Languages: Auran, Common, Elven, Halfling
Organization: solitary, pair, or gang (3–6)
Treasure: NPC gear (leather armor, two daggers, other treasure)
Pathfinder sources
Bestiary 2
Pathfinder links
Sylph in Pathfinder 1 SRD
Sylph in Pathfinder 1 SRD
D&D 3.0 facts
Type:
Outsider
Tags: Air, Extraplanar
Size: Small
CR: 5
D&D 3.0 sources
Monster Manual II
, p. 192