Sylph



3e

         
   TN   
         

Pathfinder facts

  • CR: ½
  • XP: 200
  • Size: Medium
  • Type: Outsider
  • Tags: native
  • Initiative: +3
  • Senses: darkvision 60 ft.
  • AC: 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
  • HP: 9 (1d8+1)
  • Saves: Fort +0, Ref +5, Will +2
  • Speed: 30 ft.
  • Melee: dagger –1 (1d4–1/19–20)
  • Abilities: Str 8, Dex 17, Con 10, Int 15, Wis 14, Cha 10
  • Attacks: Base Atk +0; CMB –1; CMD 13
  • Feats: Dodge
  • Skills: Acrobatics +7, Appraise +6, Bluff +4, Climb +3, Diplomacy +4, Knowledge (local) +6, Perception +6, Sleight of Hand +7, Stealth +7, Use Magic Device +4
  • Languages: Auran, Common, Elven, Halfling
  • Organization: solitary, pair, or gang (3–6)
  • Treasure: NPC gear (leather armor, two daggers, other treasure)
 

Pathfinder sources

 

D&D 3.0 facts

  • Type: Outsider
  • Tags: Air, Extraplanar
  • Size: Small
  • CR: 5
 

D&D 3.0 sources