Tentamort



3e

         
   TN   
         

Pathfinder facts

  • CR: 4
  • XP: 1,200
  • Size: Medium
  • Type: Aberration
  • Initiative: +5
  • Senses: all-around vision, blindsense 30 ft., darkvision 60 ft.
  • AC: 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
  • HP: 39 (6d8+12)
  • Saves: Fort +4, Ref +5, Will +7
  • Speed: 20 ft., climb 20 ft.
  • Melee: sting +6 (1d6+2 plus poison), tentacle +2 (1d6+1 plus grab)
  • Space: 5 ft.
  • Reach: 10 ft.
  • Abilities: Str 15, Dex 13, Con 14, Int 1, Wis 14, Cha 6
  • Attacks: Base Atk +4; CMB +6 (+10 grapple); CMD 17 (can't be tripped)
  • Feats: Improved Initiative, Lightning Reflexes, Weapon Focus (tentacle)
  • Skills: Climb +10, Perception +11
  • Organization: solitary, pair, or brood (3–6)
  • Treasure: incidental
 

Pathfinder sources