Complete Monster
by
Radaghast Kary
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Thriae
3e
LN
Pathfinder facts
CR: 18
XP: 153,600
Size: Huge
Type:
Monstrous Humanoid
Initiative: +4
Senses: darkvision 60 ft., detect secret doors, low-light vision, true seeing
AC: 33, touch 8, flat-footed 33 (+25 natural, –2 size)
HP: 312 (25d10+175); fast healing 10
Saves: Fort +15, Ref +14, Will +21
Speed: 30 ft., fly 50 ft. (good)
Melee: +2 axiomatic light mace +35/+30/+25/+20 (2d6+11/19–20), sting +27 (2d8+4/19–20 plus poison)
Space: 15 ft.
Reach: 15 ft.
Abilities: Str 28, Dex 11, Con 25, Int 20, Wis 21, Cha 28
Attacks: Base Atk +25; CMB +36; CMD 46
Feats: Alertness, Combat Casting, Combat Expertise, Critical Focus, Greater Spell Penetration, Improved Critical (sting), Improved Critical (light mace), Improved Initiative, Improved Iron Will, Iron Will, Quicken Spell-Like Ability (slow), Spell Penetration, Weapon Focus (light mace)
Skills: Bluff +34, Diplomacy +34, Fly +28, Knowledge (arcana) +30, Knowledge (religion) +30, Perception +37, Sense Motive +34, Spellcraft +30, Use Magic Device +34
Languages: Common, Sylvan, Thriae; telepathy 300 ft.
Organization: solitary or colony (1 queen, 3 seers, 11–20 soldiers, and 3–30 giant bees)
Treasure: double (+2 axiomatic light mace, other treasure)
Pathfinder sources
Bestiary 3
Pathfinder links
Thriae in Pathfinder 1 SRD