Tiefling

is a Planetouched

Members:



5e

 

D&D 5 sources

 
 



3e

         
         
   NE   

Pathfinder facts

  • CR: ½
  • XP: 200
  • Size: Medium
  • Type: Outsider
  • Tags: native
  • Initiative: +3
  • Senses: darkvision 60 ft.
  • AC: 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
  • HP: 10 (1d8+2)
  • Saves: Fort +2, Ref +5, Will +1
  • Speed: 30 ft.
  • Melee: short sword +3 (1d6+1/19–20)
  • Abilities: Str 13, Dex 17, Con 14, Int 12, Wis 12, Cha 6
  • Attacks: Base Atk +0; CMB +1; CMD 14
  • Feats: Weapon Finesse
  • Skills: Acrobatics +6, Bluff +4, Disable Device +6, Escape Artist +6, Intimidate +2, Perception +5, Sense Motive +5, Sleight of Hand +6, Stealth +8; Racial Modifiers +2 Bluff, +2 Stealth
  • Languages: Abyssal, Common, Infernal
  • Organization: solitary, pair, or gang (3–5)
  • Treasure: NPC gear (studded leather armor, short sword, light crossbow with 20 bolts)
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Outsider
  • Tags: Native
  • Size: Medium
  • CR: 1/2; Varies
 

D&D 3.5 sources

 

         
         
*E

D&D 3.0 facts

  • Abilities: Str 10, Dex 13, Con 10, Int 13, Wis 11, Cha 8
  • AC: 15 (+1 Dex, +3 studded leather, +1 small shield)
  • Advancement: By character class
  • Attacks: Rapier +2 melee; or light crossbow +2 ranged
  • CR: ½
  • Damage: Rapier 1d6; or light crossbow 1d8
  • HD: 1d8 (4)
  • Initiative: +1 (Dex)
  • Organization: Solitary or gang (2-4)
  • Qualities: Fire, cold, and electricity resistance 5
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +2, Ref +3, Will +2
  • Size: Medium
  • Skills: Tieflings receive a +2 racial bonus to Bluff and Hide checks.
  • Speed: 30 ft.
  • Terrain: Any land and underground
  • Treasure: Standard
  • Type: Outsider