Titan

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3e

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Pathfinder facts

  • CR: 21
  • XP: 409,600
  • Size: Colossal
  • Type: Outsider
  • Tags: chaotic, extraplanar, good
  • Initiative: +7
  • Senses: darkvision 120 ft., true seeing
  • AC: 37, touch 5, flat-footed 34 (+9 armor, +3 Dex, +23 natural, –8 size)
  • HP: 409 (21d10+294); regeneration 15 (evil)
  • Saves: Fort +21, Ref +15, Will +21; +8 resistance vs. mind-affecting
  • Speed: 60 ft. (40 ft. in armor)
  • Melee: maul of the titans +33/+28/+23/+18 (6d8+28/17–20) or
  • Space: 30 ft.
  • Reach: 30 ft.
  • Abilities: Str 45, Dex 16, Con 39, Int 21, Wis 28, Cha 24
  • Attacks: Base Atk +21; CMB +46; CMD 59
  • Defenses: DR 15/evil; Immune aging, death effects, disease; SR 32
  • Feats: Awesome Blow, Critical Focus, Greater Sunder, Greater Vital Strike, Improved Bull Rush, Improved Initiative, Improved Sunder, Improved Vital Strike, Power Attack, Staggering Critical, Vital Strike
  • Skills: Bluff +31, Craft (any) +29, Diplomacy +31, Intimidate +31, Knowledge (engineering) +26, Knowledge (planes) +29, Perception +33, Perform (any) +28, Sense Motive +33, Spellcraft +29, Use Magic Device +31
  • Languages: Abyssal, Celestial, Common; telepathy 300 ft.
  • Organization: solitary, pair, or crusade (3–6)
  • Treasure: standard (+3 breastplate, maul of the titans, other treasure)
 

Pathfinder sources

 

Pathfinder links

 

D&D 3.5 facts

  • Type: Outsider
  • Tags: Chaotic, Extraplanar
  • Size: Huge
  • CR: 21
 

D&D 3.5 sources

 

D&D 3.5 links

 

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D&D 3.0 facts

  • Abilities: Str 37, Dex 12, Con 23, Int 21, Wis 20, Cha 18
  • AC: 22 (-2 size, +1 Dex, +13 natural)
  • Advancement: 21-30 HD (Huge); 31-60 HD (Gargantuan)
  • Attacks: Gargantuan warhammer +31/+26/+21/+16 melee; or Huge javelin +19/+14/+9/+4 ranged
  • CR: 21
  • Damage: Gargantuan warhammer 4d6+19; or Huge javelin 2d6+13
  • HD: 20d8+120 (210)
  • Initiative: +1 (Dex)
  • Organization: Solitary or pair
  • Qualities: Damage reduction 15/+1, SR 25
  • Reach: 10 ft. by 10 ft./15 ft.
  • Saves: Fort +18, Ref +13, Will +17
  • Size: Huge
  • Skills: Bluff +27, Climb +21, Concentration +29, Craft (any one)+27, Jump +36, Knowledge (any one) +28, Knowledge (religion) +28, Listen +30, Perform (ballad, chant, dance, epic, harp, melody, ode, plus any other sixteen) +27, Sense Motive +28, Spot +30, Swim +36
  • Speed: 90 ft.
  • Tag: Chaotic, Good
  • Terrain: Any land and underground
  • Treasure: Triple standard
  • Type: Outsider
 
 

D&D 3.0 links

 



0e

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S&W facts

  • AC: [17-22]
  • Attacks: 1 weapon (2d8) or fist (1d6)
  • HD: 17–22
  • HDE: 19
  • Move: 5
  • Special: Spells
  • XP: 4100, 20
 
 

 

OD&D sources