Trapper

is a Lurking Ray



General

 
 

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5e

         
Unaligned
         

D&D 5 facts

 

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3e

         
   TN   
         

Pathfinder facts

  • CR: 8
  • XP: 4,800
  • Size: Huge
  • Type: Aberration
  • Initiative: +5
  • Senses: blindsense 10 ft., darkvision 60 ft., scent
  • AC: 21, touch 9, flat-footed 20 (+1 Dex, +12 natural, –2 size)
  • HP: 123 (13d8+65)
  • Saves: Fort +10, Ref +5, Will +11
  • Speed: 10 ft., climb 5 ft.
  • Melee: slam +17 (3d6+15 plus grab)
  • Space: 15 ft.
  • Reach: 10 ft.
  • Abilities: Str 30, Dex 12, Con 19, Int 14, Wis 17, Cha 13
  • Attacks: Base Atk +9; CMB +21 (+25 grapple); CMD 32 (can't be tripped)
  • Feats: Blind-Fight, Combat Reflexes, Great Fortitude, Improved Initiative, Skill Focus (Perception), Skill Focus (Stealth), Toughness
  • Skills: Climb +18, Knowledge (dungeoneering) +15, Perception +25, Sense Motive +16, Sleight of Hand +14, Stealth +19 (+27 in rocky areas), Survival +15; Racial Modifiers +4 Stealth (+12 in rocky areas)
  • Languages: Aklo, Common, Undercommon
  • Organization: solitary or batch (1 plus 20–30 executioner's hoods)
  • Treasure: standard
 

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