Will-o’-Wisp

also known as Will-o-the-Wisp



5e

 

S&F sources

 
 

         
         
      CE

D&D 5 facts

  • Size: Tiny
  • Type: Undead
  • CR: 2
 



3e

Pathfinder 2 facts

  • Level: 6
 

Pathfinder 2 sources

 

         
         
      CE

Pathfinder facts

  • CR: 6
  • XP: 2,400
  • Size: Small
  • Type: Aberration
  • Tags: air
  • Initiative: +13
  • Senses: darkvision 60 ft.
  • AC: 26, touch 26, flat-footed 16; (+5 deflection, +9 Dex, +1 dodge, +1 size)
  • HP: 40 (9d8)
  • Saves: Fort +3, Ref +12, Will +9
  • Speed: fly 50 ft. (perfect)
  • Melee: shock +16 touch (2d8 electricity)
  • Abilities: Str 1, Dex 29, Con 10, Int 15, Wis 16, Cha 14
  • Attacks: Base Atk +6; CMB +0; CMD 24
  • Feats: Alertness, Blind-Fight, Dodge, Improved Initiative, Weapon Finesse
  • Skills: Acrobatics +21, Bluff +11, Escape Artist +21, Fly +31, Perception +17,Stealth +25
  • Languages: Aklo, Common
  • Organization: solitary, pair, or string (3–4)
  • Treasure: incidental
 

Pathfinder sources

 

D&D 3.5 facts

 

D&D 3.5 sources

 

         
         
      CE

D&D 3.0 facts

  • Abilities: Str -, Dex 29, Con 10, Int 15, Wis 16, Cha 12
  • AC: 29 (+1 size, +9 Dex, +9 deflection)
  • Advancement: 10-18 HD (Small)
  • Attacks: Shock +16 melee
  • CR: 6
  • Damage: Shock 2d8
  • HD: 9d8 (40)
  • Initiative: +13 (+9 Dex, +4 Improved Initiative)
  • Organization: Solitary or string (2-4)
  • Qualities: Spell immunity, natural invisibility
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +3, Ref +12, Will +9
  • Size: Small
  • Skills: Bluff +11, Listen +17, Search +14, Spot +17
  • Speed: Fly 50 ft. (perfect)
  • Tag: Air
  • Terrain: Any swamp
  • Treasure: 1/10 coins; 50% goods; 50% items
  • Type: Aberration
 
 



0e

       C 

S&W facts

  • AC: [27]
  • Attacks: Shock (2d6)
  • HD: 9
  • HDE: 10
  • Move: 6
  • Special: None
  • XP: 1400