Wolf-in-Sheep’s-Clothing



3e

         
   TN   
         

Pathfinder facts

  • CR: 8
  • XP: 4,800
  • Size: Medium
  • Type: Aberration
  • Initiative: +4
  • Senses: all-around vision, darkvision 60 ft.
  • AC: 21, touch 10, flat-footed 21 (+11 natural)
  • HP: 97 (13d8+39)
  • Saves: Fort +9, Ref +6, Will +10
  • Speed: 5 ft., burrow 5 ft., climb 5 ft.
  • Melee: bite +12 (1d6+3), 8 tentacles +11 (1d4+1 plus grab and pull)
  • Space: 5 ft.
  • Reach: 5 ft. (15 ft. with tentacle)
  • Abilities: Str 17, Dex 10, Con 17, Int 6, Wis 14, Cha 7
  • Attacks: Base Atk +9; CMB +12 (+18 grapple); CMD 22 (can't be tripped)
  • Feats: Great Fortitude, Greater Grapple, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Multiattack, Skill Focus (Perception), Weapon Focus (tentacle)
  • Skills: Climb +15, Disguise –1 (+11 as tree stump), Knowledge (nature) +4, Perception +14, Sense Motive +8, Stealth +9; Racial Modifiers +12 Disguise as tree stump
  • Organization: solitary
  • Treasure: incidental
 

Pathfinder sources