Complete Monster
by
Radaghast Kary
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Wolf-in-Sheep’s-Clothing
3e
TN
Pathfinder facts
CR: 8
XP: 4,800
Size: Medium
Type:
Aberration
Initiative: +4
Senses: all-around vision, darkvision 60 ft.
AC: 21, touch 10, flat-footed 21 (+11 natural)
HP: 97 (13d8+39)
Saves: Fort +9, Ref +6, Will +10
Speed: 5 ft., burrow 5 ft., climb 5 ft.
Melee: bite +12 (1d6+3), 8 tentacles +11 (1d4+1 plus grab and pull)
Space: 5 ft.
Reach: 5 ft. (15 ft. with tentacle)
Abilities: Str 17, Dex 10, Con 17, Int 6, Wis 14, Cha 7
Attacks: Base Atk +9; CMB +12 (+18 grapple); CMD 22 (can't be tripped)
Feats: Great Fortitude, Greater Grapple, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Multiattack, Skill Focus (Perception), Weapon Focus (tentacle)
Skills: Climb +15, Disguise –1 (+11 as tree stump), Knowledge (nature) +4, Perception +14, Sense Motive +8, Stealth +9; Racial Modifiers +12 Disguise as tree stump
Organization: solitary
Treasure: incidental
Pathfinder sources
Bestiary 3
Pathfinder links
Wolf-in-Sheep’s-Clothing in Pathfinder 1 SRD