Yamaraj

is a Psychopomp



3e

         
   TN   
         

Pathfinder facts

  • CR: 20
  • XP: 307,200
  • Size: Huge
  • Type: Outsider
  • Tags: extraplanar, psychopomp
  • Initiative: +16
  • Senses: darkvision 60 ft., detect thoughts, low-light vision, spiritsense, true seeing
  • AC: 40, touch 21, flat-footed 27 (+4 armor, +12 Dex, +1 dodge, +15 natural, –2 size)
  • HP: 337 (25d10+200); fast healing 10
  • Saves: Fort +22, Ref +20, Will +25
  • Speed: 40 ft., fly 60 ft. (good), swim 40 ft.
  • Melee: bite +32 (2d6+9/19–20 plus grab and poison), 2 claws +32 (2d6+9), tail slap +30 (2d6+4), 2 wings +30 (1d8+4)
  • Space: 15 ft.
  • Reach: 15 ft.
  • Abilities: Str 28, Dex 35, Con 27, Int 24, Wis 28, Cha 31
  • Attacks: Base Atk +25; CMB +36 (+38 bull rush, +40 grapple); CMD 59 (61 vs. bull rush, 63 vs. trip)
  • Feats: Combat Reflexes, Dodge, Hover, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Iron Will, Mobility, Multiattack, Power Attack, Quicken Spell-Like Ability (lightning bolt), Spell Penetration, Wind Stance
  • Skills: Acrobatics +37 (+41 when jumping), Bluff +38, Diplomacy +35, Fly +40, Intimidate +35, Knowledge (arcana) +32, Knowledge (planes) +35, Knowledge (religion) +32, Perception +37, Sense Motive +37, Spellcraft +32, Stealth +32, Swim +42; Racial Modifiers +4 Acrobatics when jumping
  • Languages: Abyssal, Aklo, Celestial, Common, Draconic, Infernal
  • Organization: solitary
  • Treasure: standard
 

Pathfinder sources

 

Pathfinder links