Zelekhut

is an Inevitable



3e

         
LN      
         

Pathfinder facts

  • CR: 9
  • XP: 6,400
  • Size: Large
  • Type: Outsider
  • Tags: extraplanar, inevitable, lawful
  • Initiative: +9
  • Senses: darkvision 60 ft., low-light vision, true seeing
  • AC: 24, touch 15, flat-footed 18 (+5 Dex, +1 dodge, +9 natural, –1 size)
  • HP: 115 (10d10+60); regeneration 5 (chaotic)
  • Saves: Fort +10, Ref +8, Will +10
  • Speed: 50 ft., fly 60 ft. (average)
  • Melee: 2 chains +17 (2d6+7 plus 1d6 electricity and trip)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 25, Dex 20, Con 16, Int 10, Wis 17, Cha 17
  • Attacks: Base Atk +10; CMB +18; CMD 34 (38 vs. trip)
  • Feats: Dodge, Improved Initiative, Mobility, Weapon Focus (chain), Vital Strike
  • Skills: Acrobatics +18 (+26 jump), Diplomacy +16, Fly +16, Perception +20, Sense Motive +20, Survival +16; Racial Modifiers +4 Perception, +4 Sense Motive
  • Languages: truespeech
  • Organization: solitary
  • Treasure: none
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Construct
  • Tags: Extraplanar, Lawful
  • Size: Large
  • CR: 9
 

D&D 3.5 sources

 

D&D 3.0 facts

 

D&D 3.0 sources