Saves: Fort +22, Ref +15, Will +21; Fort +9, Ref +9, Will +6
Speed: 40 ft., fly 60 ft. (good); 40 ft., fly 100 ft. (perfect)
Melee: +1 flaming burst keen longsword +25/+20/+15/+10 (1d8+8/17–20 plus 1d6 fire and burn); +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Abilities: Str 20, Dex 21, Con 24, Int 15, Wis 18, Cha 23; Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Attacks: Base Atk +19; CMB +24; CMD 43; Base Atk +7; CMB +12; CMD 26
Defenses: DR 10/cold iron and evil; Immune electricity, fire, petrification; Resist cold 10; SR 28; DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
Feats: Cleave, Combat Expertise, Combat Reflexes, Critical Focus, Improved Bull Rush, Iron Will, Lunge, Power Attack, Staggering Critical, Toughness; Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)