Azata

Members:



3e

 

Pathfinder 2 sources

 

      CG
         
         

Pathfinder facts

  • CR: 17; 6
  • XP: 102,400; 2,400
  • Size: Medium
  • Type: Outsider
  • Tags: azata, chaotic, earth, extraplanar, fire, good; azata, chaotic, extraplanar, good, shapechanger
  • Initiative: +5; +8
  • Senses: darkvision 60 ft., low-light vision, tremorsense 60 ft.; darkvision 60 ft., low-light vision
  • AC: 32, touch 19, flat-footed 27 (+4 deflection, +5 Dex, +13 natural); 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
  • HP: 256 (19d10+152); 66 (7d10+28)
  • Saves: Fort +22, Ref +15, Will +21; Fort +9, Ref +9, Will +6
  • Speed: 40 ft., fly 60 ft. (good); 40 ft., fly 100 ft. (perfect)
  • Melee: +1 flaming burst keen longsword +25/+20/+15/+10 (1d8+8/17–20 plus 1d6 fire and burn); +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
  • Abilities: Str 20, Dex 21, Con 24, Int 15, Wis 18, Cha 23; Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
  • Attacks: Base Atk +19; CMB +24; CMD 43; Base Atk +7; CMB +12; CMD 26
  • Defenses: DR 10/cold iron and evil; Immune electricity, fire, petrification; Resist cold 10; SR 28; DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
  • Feats: Cleave, Combat Expertise, Combat Reflexes, Critical Focus, Improved Bull Rush, Iron Will, Lunge, Power Attack, Staggering Critical, Toughness; Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
  • Skills: Craft (any one) +24, Escape Artist +27, Fly +9, Heal +26, Knowledge (nature) +24, Knowledge (planes) +24, Perception +26, Perform (oratory) +25, Sense Motive +26; Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
  • Languages: Celestial, Draconic, Ignan, Infernal, Terran; truespeech; Celestial, Draconic, Infernal; truespeech
  • Organization: solitary or team (2–5); solitary, pair, or squad (3–6)
  • Treasure: double (no flammable items); double (+1 scimitar, +1 composite longbow [+5 Str])
 

Pathfinder sources