Ghaele

also known as Crusader Azata

is an Eladrin

is an Azata

Members:



3e

Pathfinder 2 facts

 

Pathfinder 2 sources

 

      CG
         
         

Pathfinder facts

  • CR: 13
  • XP: 25,600
  • Size: Medium
  • Type: Outsider
  • Tags: azata, chaotic, extraplanar, good, shapechanger
  • Initiative: +5
  • Senses: darkvision 60 ft., detect evil, low-light vision, see invisibility
  • AC: 28, touch 16, flat-footed 26 (+4 deflection, +1 Dex, +1 dodge, +12 natural)
  • HP: 136 (13d10+65)
  • Saves: Fort +17, Ref +11, Will +16
  • Speed: 50 ft., fly 150 ft. (perfect)
  • Melee: +2 holy greatsword +22/+17/+12 (2d6+12)
  • Abilities: Str 25, Dex 12, Con 20, Int 16, Wis 19, Cha 17
  • Attacks: Base Atk +13; CMB +20; CMD 31
  • Defenses: DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25
  • Feats: Combat Casting, Combat Expertise, Dodge, Improved Disarm, Improved Initiative, Improved Trip, Lightning Reflexes
  • Skills: Diplomacy +19, Escape Artist +17, Fly +25, Handle Animal +19, Knowledge (nature) +16, Knowledge (planes) +19, Perception +20, Sense Motive +20, Stealth +17
  • Languages: Celestial, Draconic, Infernal; truespeech
  • Organization: solitary, pair, or squad (3–6)
  • Treasure: triple (+2 holy greatsword)
 

Pathfinder sources

 

Pathfinder links

 

      CG
         
         

D&D 3.5 facts

  • Type: Outsider
  • Tags: Eladrin, Extraplanar
  • Size: Medium
  • CR: 13
 

D&D 3.5 sources

 

D&D 3.5 links

 

      CG
         
         

D&D 3.0 facts

  • Abilities: Str 25, Dex 12, Con 15, Int 17, Wis 16, Cha 16
  • AC: 25 (+1 Dex, +14 natural)
  • Advancement: 11-15 HD (Medium-size); 16-30 HD (Large)
  • Attacks: +4 greatsword +21/+16 melee; or 2 light rays +11 ranged touch
  • CR: 13
  • Damage: +4 greatsword 2d6+14 and positive energy; light ray 2d12
  • HD: 10d8+20 (65)
  • Initiative: +5 (+1 Dex, +4 Improved Initiative)
  • Organization: Solitary, pair, or squad (3-5)
  • Qualities: Damage reduction 25/+3, SR 28, alternate form, protective aura, electricity and petrification immunity, resistances, tongues, poison saves, keen vision
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +9, Ref +8, Will +10
  • Size: Medium
  • Skills: Animal Empathy +13, Concentration +12, Escape Artist +11, Hide +11, Knowledge (any three) or Craft (any three) +13, Listen +15, Move Silently +11, Sense Motive +13, Spot +15
  • Speed: 50 ft., fly 150 ft. (perfect)
  • Tag: Chaotic, Good
  • Terrain: Any land and underground
  • Treasure: No coins; double goods; standard items
  • Type: Outsider
 
 

D&D 3.0 links