Criosphinx

is a Sphinx



3e

         
   TN   
         

Pathfinder facts

  • CR: 7
  • XP: 3,200
  • Size: Large
  • Type: Magical Beast
  • Initiative: +0
  • Senses: darkvision 60 ft., low-light vision
  • AC: 20, touch 9, flat-footed 20 (+11 natural, –1 size)
  • HP: 85 (10d10+30)
  • Saves: Fort +10, Ref +7, Will +4
  • Speed: 30 ft., fly 60 ft. (poor)
  • Melee: 2 claws +15 (1d6+6), gore +16 (2d4+6/19-20)
  • Space: 10 ft.
  • Reach: 5 ft.
  • Abilities: Str 23, Dex 10, Con 17, Int 12, Wis 12, Cha 11
  • Attacks: Base Atk +10; CMB +17; CMD 27 (31 vs. trip)
  • Feats: Improved Bull Rush, Improved Critical (gore), Power Attack, Skill Focus (Intimidate), Weapon Focus (gore)
  • Skills: Bluff +10, Fly +1, Intimidate +16, Perception +10
  • Languages: Common, Sphinx; speak with animals
  • Organization: solitary
  • Treasure: standard
 

Pathfinder sources

 

D&D 3.5 facts

 

D&D 3.5 sources

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 23, Dex 10, Con 17, Int 10, Wis 11, Cha 11
  • AC: 20 (-1 size, +11 natural)
  • Advancement: 11-15 HD (Large); 16-30 HD (Huge)
  • Attacks: Butt +15 melee, 2 claws +10 melee
  • CR: 7
  • Damage: Butt 2d6+6, claw 1d6+3
  • HD: 10d10+30 (85)
  • Initiative: +0
  • Organization: Solitary
  • Reach: 5 ft. by 10 ft./5 ft.
  • Saves: Fort +10, Ref +7, Will +3
  • Size: Large
  • Skills: Intimidate +8, Listen +10, Spot +10
  • Speed: 30 ft., fly 60 ft. (poor)
  • Terrain: Warm forest
  • Treasure: Standard
  • Type: Magical Beast