Complete Monster
by
Radaghast Kary
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Criosphinx
is a
Sphinx
3e
TN
Pathfinder facts
CR: 7
XP: 3,200
Size: Large
Type:
Magical Beast
Initiative: +0
Senses: darkvision 60 ft., low-light vision
AC: 20, touch 9, flat-footed 20 (+11 natural, –1 size)
HP: 85 (10d10+30)
Saves: Fort +10, Ref +7, Will +4
Speed: 30 ft., fly 60 ft. (poor)
Melee: 2 claws +15 (1d6+6), gore +16 (2d4+6/19-20)
Space: 10 ft.
Reach: 5 ft.
Abilities: Str 23, Dex 10, Con 17, Int 12, Wis 12, Cha 11
Attacks: Base Atk +10; CMB +17; CMD 27 (31 vs. trip)
Feats: Improved Bull Rush, Improved Critical (gore), Power Attack, Skill Focus (Intimidate), Weapon Focus (gore)
Skills: Bluff +10, Fly +1, Intimidate +16, Perception +10
Languages: Common, Sphinx; speak with animals
Organization: solitary
Treasure: standard
Pathfinder sources
Bestiary 3
Pathfinder links
Criosphinx in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Magical Beast
Size: Large
CR: 7
D&D 3.5 sources
Monster Manual
, p. 233
D&D 3.5 links
Criosphinx in 3.5e d20 SRD
TN
D&D 3.0 facts
Abilities: Str 23, Dex 10, Con 17, Int 10, Wis 11, Cha 11
AC: 20 (-1 size, +11 natural)
Advancement: 11-15 HD (Large); 16-30 HD (Huge)
Attacks: Butt +15 melee, 2 claws +10 melee
CR: 7
Damage: Butt 2d6+6, claw 1d6+3
HD: 10d10+30 (85)
Initiative: +0
Organization: Solitary
Reach: 5 ft. by 10 ft./5 ft.
Saves: Fort +10, Ref +7, Will +3
Size: Large
Skills: Intimidate +8, Listen +10, Spot +10
Speed: 30 ft., fly 60 ft. (poor)
Terrain: Warm forest
Treasure: Standard
Type:
Magical Beast
D&D 3.0 links
Criosphinx in 3.0 d20 SRD