Complete Monster
by
Radaghast Kary
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Crocodile
is an
Animal
Members:
Deinosuchus
Dire Crocodile
Giant Crocodile
Huge Crocodile
Medium Crocodile
5e
Unaligned
D&D 5 facts
Size: Large
Type:
Beast
CR: ½
D&D 5 sources
Monster Manual
, p. 320
Xanathar’s Guide to Everything
, p. 110
D&D 5 links
Crocodile on AideD&D
3e
Pathfinder 2 facts
Family:
Crocodile
Level: 2
Pathfinder 2 sources
Bestiary
Pathfinder 2 links
Crocodile Monster in Pathfinder 2 SRD
Crocodile Creature Family in Pathfinder 2 SRD
TN
Pathfinder facts
CR: 2
XP: 600
Size: Large
Type:
Animal
Initiative: +1
Senses: low-light vision
AC: 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, –1 size)
HP: 22 (3d8+9)
Saves: Fort +6, Ref +4, Will +2
Speed: 20 ft., swim 30 ft.; sprint
Melee: bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2)
Space: 10 ft.
Reach: 5 ft.
Abilities: Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2
Attacks: Base Atk +2; CMB +7 (+11 grapple); CMD 18 (22 vs. trip)
Feats: Skill Focus (Perception, Stealth)
Skills: Perception +8, Stealth +5 (+13 in water), Swim +12; Racial Modifiers +8 on Stealth in water
Organization: solitary, pair, or colony (3–12)
Treasure: none
Pathfinder sources
Bestiary
Pathfinder links
Crocodile in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Animal
Size: Medium
CR: 2
D&D 3.5 sources
Monster Manual
, p. 271
D&D 3.5 links
Crocodile in 3.5e d20 SRD
d20 Modern sources
d20 Modern
d20 Modern links
Crocodile on DM Reference
TN
D&D 3.0 facts
Abilities: Str 19, Dex 12, Con 17, Int 2, Wis 12, Cha 2
AC: 15 (+1 Dex, +4 natural)
Advancement: 4-5 HD (Medium-size)
Attacks: Bite +6 melee; or tail slap +6 melee
CR: 2
Damage: Bite 1d8+6; tail slap 1d12+6
HD: 3d8+9 (22)
Initiative: +1 (Dex)
Organization: Solitary or colony (6-11)
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +6, Ref +4, Will +2
Size: Medium
Skills: *A crocodile gains a +12 racial bonus to Hide checks when submerged.
Speed: 20 ft., swim 30 ft.
Terrain: Warm marsh and aquatic
Treasure: None
Type:
Animal
D&D 3.0 links
Crocodile in 3.0 d20 SRD
0e
N
S&W
facts
AC: [15]
Attacks: bite (1d6)
HD: 3
HDE: 3
Move: 2 (4 when swimming)
Special: None
XP: 60
S&W
sources
The Blue Book of Dangers and Dweomers
, p. 81