Crocodile

is an Animal

Members:



5e

         
Unaligned
         

D&D 5 facts

  • Size: Large
  • Type: Beast
  • CR: ½
 

D&D 5 sources

 



3e

Pathfinder 2 facts

 

Pathfinder 2 sources

 

         
   TN   
         

Pathfinder facts

  • CR: 2
  • XP: 600
  • Size: Large
  • Type: Animal
  • Initiative: +1
  • Senses: low-light vision
  • AC: 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, –1 size)
  • HP: 22 (3d8+9)
  • Saves: Fort +6, Ref +4, Will +2
  • Speed: 20 ft., swim 30 ft.; sprint
  • Melee: bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2)
  • Space: 10 ft.
  • Reach: 5 ft.
  • Abilities: Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2
  • Attacks: Base Atk +2; CMB +7 (+11 grapple); CMD 18 (22 vs. trip)
  • Feats: Skill Focus (Perception, Stealth)
  • Skills: Perception +8, Stealth +5 (+13 in water), Swim +12; Racial Modifiers +8 on Stealth in water
  • Organization: solitary, pair, or colony (3–12)
  • Treasure: none
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Animal
  • Size: Medium
  • CR: 2
 

D&D 3.5 sources

 

 

d20 Modern sources

 

d20 Modern links

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 19, Dex 12, Con 17, Int 2, Wis 12, Cha 2
  • AC: 15 (+1 Dex, +4 natural)
  • Advancement: 4-5 HD (Medium-size)
  • Attacks: Bite +6 melee; or tail slap +6 melee
  • CR: 2
  • Damage: Bite 1d8+6; tail slap 1d12+6
  • HD: 3d8+9 (22)
  • Initiative: +1 (Dex)
  • Organization: Solitary or colony (6-11)
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +6, Ref +4, Will +2
  • Size: Medium
  • Skills: *A crocodile gains a +12 racial bonus to Hide checks when submerged.
  • Speed: 20 ft., swim 30 ft.
  • Terrain: Warm marsh and aquatic
  • Treasure: None
  • Type: Animal
 
 



0e

    N    

S&W facts

  • AC: [15]
  • Attacks: bite (1d6)
  • HD: 3
  • HDE: 3
  • Move: 2 (4 when swimming)
  • Special: None
  • XP: 60