Gremlin

Members:



3e

 

Pathfinder 2 sources

 

         
      CN
      CE

Pathfinder facts

  • CR: ½; 1; 1/3
  • XP: 400; 135
  • Size: Tiny
  • Type: Fey
  • Initiative: +4; +1
  • Senses: darkvision 120 ft., low-light vision; low-light vision
  • AC: 18, touch 17, flat-footed 13 (+4 Dex, +1 dodge, +1 natural, +2 size); 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
  • HP: 6 (1d6+3); 4 (1d6+1)
  • Saves: Fort +0, Ref +6, Will +4; Fort +1, Ref +3, Will +2
  • Speed: 40 ft.; 20 ft., climb 20 ft., fly 20 ft. (clumsy)
  • Melee: short sword +6 (1d3–4/19–20), bite +1 (1d2–4); bite +3 (1d3–4)
  • Space: 2-1/2 ft.
  • Reach: 0 ft.
  • Abilities: Str 3, Dex 19, Con 11, Int 14, Wis 14, Cha 15; Str 3, Dex 13, Con 12, Int 10, Wis 11, Cha 6
  • Attacks: Base Atk +0; CMB +2; CMD 9; Base Atk+0; CMB –1; CMD 5
  • Defenses: DR 5/cold iron; SR 12; DR 2/cold iron
  • Feats: Dodge, Toughness, Weapon Finesse; Skill Focus (Stealth), Weapon Finesse
  • Skills: Bluff +6, Craft (traps) +10, Disable Device +9, Escape Artist +8, Perception +6, Sleight of Hand +8, Stealth +16, Use Magic Device +6; Racial Modifiers +4 Craft (traps), +4 Disable Device; Climb +13, Fly +1, Perception +4, Sleight of Hand +5, Stealth +16, Swim +5
  • Languages: Undercommon
  • Organization: solitary, pair, mob (3–12), or infestation (13–20 with 1–3 sorcerers of 1st–3rd level, 1 rogue leader of 2nd–4th level, 2–8 trained stirges, 2–5 trained darkmantles, and 1–2 trained dire bats); solitary, pair, mob (3–8), or infestation (9–16 plus 2–6 trained dire rats and 1–4 spider swarms)
  • Treasure: standard (short sword, other treasure); standard