Complete Monster
by
Radaghast Kary
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Haniver
is a
Gremlin
3e
TN
Pathfinder facts
CR: ½
XP: 200
Size: Tiny
Type:
Fey
Tags: aquatic
Initiative: +5
Senses: darkvision 60 ft., low-light vision
AC: 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
HP: 4 (1d6+1)
Saves: Fort +1, Ref +3, Will +2
Speed: 10 ft., fly 20 ft. (average), swim 20 ft.
Melee: bite +1 (1d3–1)
Space: 2-1/2 ft.
Reach: 0 ft.
Abilities: Str 9, Dex 13, Con 12, Int 8, Wis 11, Cha 12
Attacks: Base Atk +0; CMB –1; CMD 8
Defenses: DR 2/cold iron; SR 11
Feats: Improved Initiative
Skills: Disable Device +3, Disguise +5, Fly +5, Perception +4, Sleight of Hand +7, Stealth +13, Swim +11; Racial Modifiers +2 Disable Device, +2 Sleight of Hand
Languages: Common, Sylvan
Organization: solitary, pair, or swarm (4–12)
Treasure: incidental
Pathfinder sources
Bestiary 4
Pathfinder links
Haniver in Pathfinder 1 SRD