Abilities: Str 13, Dex 10, Con 11, Int 9, Wis 8, Cha 8
AC: 14 (+4 scale mail)
Advancement: By character class
Attacks: Greataxe +2 melee; or javelin +1 ranged
CR: ½
Damage: Greataxe 1d12+1; or javelin 1d6+1
HD: 1d8 (4)
Initiative: +0
Organization: Gang (2-4), squad (11-20 plus 2 3rd-levelsergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)