Merrow

also known as Aquatic Ogre

is an Ogre



5e

         
         
      CE

D&D 5 facts

 



3e

         
         
   NE   

Pathfinder facts

  • CR: 3
  • XP: 800
  • Size: Large
  • Type: Humanoid
  • Tags: aquatic, giant
  • Initiative: +4
  • Senses: low-light vision
  • AC: 17, touch 13, flat-footed 13 (+4 Dex, +4 natural, –1 size)
  • HP: 30 (4d8+12)
  • Saves: Fort +7, Ref +5, Will +3
  • Speed: 40 ft., swim 40 ft.
  • Melee: 2 claws +6 (1d6+4 plus grab)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 19, Dex 18, Con 17, Int 6, Wis 10, Cha 7
  • Attacks: Base Atk +3; CMB +8 (+12 grapple); CMD 22
  • Feats: Iron Will, Power Attack
  • Skills: Perception +5, Stealth +2 (+6 in water), Swim +12; Racial Modifiers +4 Stealth in water
  • Languages: Giant
  • Organization: solitary, pair, gang (3–4), or family (5–16)
  • Treasure: standard (2 javelins, other treasure)
 

Pathfinder sources

 

Pathfinder links

 

 
 

D&D 3.5 links

 

         
         
      CE

D&D 3.0 facts

  • Abilities: Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
  • AC: 16 (-1 size, -1 Dex, +5 natural, +3 hide)
  • Advancement: By character class
  • Attacks: Huge longspear +7 melee; or Huge longspear +1 ranged
  • CR: 2
  • Damage: Huge longspear 1d8+7; or Huge longspear 2d6+5
  • HD: 4d8+8 (26)
  • Initiative: -1 (Dex)
  • Organization: Solitary, pair, gang (2-4), or band (5-8)
  • Reach: 5 ft. by 5 ft./10 ft. (15-20 ft. with longspear)
  • Saves: Fort +6, Ref +0, Will +1
  • Size: Large
  • Skills: Climb +4, Listen +2, Spot +2
  • Speed: 30 ft., swim 40 ft.
  • Terrain: Any aquatic
  • Treasure: Standard
  • Type: Giant
 
 

D&D 3.0 links