Ogre by Mariana Ruiz Villarreal
Illustration by Mariana Ruiz Villarreal, Public Domain

Ogre

Members:



5e

 

S&F sources

 
 

         
         
      CE

D&D 5 facts

  • Size: Large
  • Type: Giant
  • CR: 2
 



3e

 

Pathfinder 2 sources

 

         
         
      CE

Pathfinder facts

  • CR: 3
  • XP: 800
  • Size: Large
  • Type: Humanoid
  • Tags: giant
  • Initiative: —
  • Senses: darkvision 60 ft., low-light vision
  • AC: 17, touch 8, flat-footed 17 (+4 armor, –1 Dex, +5 natural, –1 size)
  • HP: 30 (4d8+12)
  • Saves: Fort +6, Ref +0, Will +3
  • Speed: 30 ft. (40 ft. base)
  • Melee: greatclub +7 (2d8+7)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
  • Attacks: Base Atk +3; CMB +9; CMD 18
  • Feats: Iron Will, Toughness
  • Skills: Climb +7, Perception +5
  • Languages: Giant
  • Organization: solitary, pair, gang (3–4), or family (5–16)
  • Treasure: standard (hide armor, greatclub, 4 javelins, other treasure)
 

Pathfinder sources

 

Pathfinder links

 

D&D 3.5 facts

  • Type: Giant
  • Size: Large
  • CR: 3
 

D&D 3.5 sources

 

D&D 3.5 links

 

         
         
      CE

d20 Modern facts

  • Size: Large
  • Type: Giant
  • CR: 2
  • HD: 4d8+8
  • HP: 26
  • Massive Damage Threshold: 15
  • Initiative: 1
  • Speed: 40 ft.
  • Defense: 13, touch 8, flat-footed 13 (-1 size, -1 Dex, +5 natural)
  • BAB: +3
  • Grapple: +12
  • Attack: +8 melee (2d6+7, Huge club), or +7 melee (1d4+5, slam)
  • Full Attack: +8 melee (2d6+7, Huge club), or +7 melee (1d4+5, slam), or +1 ranged
  • Fighting Space: 10 ft. by 10 ft.
  • Reach: 10 ft.
  • Special Qualities: low-light vision
  • Saves: Fort +6, Ref +0, Will +1
  • Action Points: 0
  • Reputation: +0
  • Abilities: Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
 

d20 Modern sources

 

d20 Modern links

 

         
         
      CE

D&D 3.0 facts

  • Abilities: Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
  • AC: 16 (-1 size, -1 Dex, +5 natural, +3 hide)
  • Advancement: By character class
  • Attacks: Huge greatclub +8 melee; or Huge longspear +1 ranged
  • CR: 2
  • Damage: Huge greatclub 2d6+7; or Huge longspear 2d6+5
  • HD: 4d8+8 (26)
  • Initiative: -1 (Dex)
  • Organization: Solitary, pair, gang (2-4), or band (5-8)
  • Reach: 5 ft. by 5 ft./10 ft. (15-20 ft. with longspear)
  • Saves: Fort +6, Ref +0, Will +1
  • Size: Large
  • Skills: Climb +4, Listen +2, Spot +2
  • Speed: 30 ft.
  • Terrain: Any land and underground
  • Treasure: Standard
  • Type: Giant
 
 

D&D 3.0 links

 



1e

         
   TN   
      CE

BLUEHOLME facts

     

    BLUEHOLME links

     

    BLUEHACK facts

    • HD: 4
     

    BLUEHACK sources

     
     

     

    First BD&D sources

     
     



    0e

           C 

    S&W facts

    • AC: [14] – leather [12]
    • Attacks: weapon (+2 for strength)
    • HD: 4+1
    • HDE: 4
    • Move: 3
    • Special: Darkvision
    • XP: 120
     
     

    OD&D facts

    • Number Appearing: 3-18
    • AC: 5
    • Move: 9
    • HD: 4+1
    • Chance in Lair: 30%
    • Treasure: 1000 gp + Type C
     

    OD&D sources

     
     

    Chainmail facts

    • Morale Rating: 8
    • Point Value: 15
     

    Chainmail sources