Complete Monster
by
Radaghast Kary
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Nephilim
3e
TN
Pathfinder facts
CR: 8
XP: 4,800
Size: Large
Type:
Outsider
Tags: native
Initiative: +2
Senses: darkvision 60 ft.
AC: 22, touch 11, flat-footed 20 (+6 armor, +2 Dex, +5 natural, –1 size)
HP: 104 (11d10+44)
Saves: Fort +13, Ref +7, Will +10; +2 vs. fear and sorrow effects
Speed: 40 ft. (30 ft. in armor)
Melee: +1 longsword +18/+13/+8 (2d6+11/17–20) or 2 slams +17 (1d6+7)
Ranged: mwk spear +13/+8/+3 (2d6+7/×3)
Space: 10 ft.
Reach: 10 ft.
Abilities: Str 25, Dex 15, Con 18, Int 14, Wis 16, Cha 17
Attacks: Base Atk +11; CMB +19 (+23 sunder); CMD 31 (33 vs. sunder)
Feats: Endurance, Great Fortitude, Greater Sunder, Improved Critical (longsword), Lightning Reflexes, Improved Sunder, Power Attack, Quick Draw
Skills: Bluff +12, Climb +13, Diplomacy +17, Intimidate +17, Knowledge (geography, planes) +11, Perception +17, Sense Motive +17, Stealth +9, Survival +12
Languages: celestial
Organization: solitary, pair, or tribe (3–8)
Treasure: double (masterwork breastplate, +1 longsword, 4 masterwork spears, other treasure)
Pathfinder sources
Bestiary 3
Pathfinder links
Nephilim in Pathfinder 1 SRD