Nephilim



3e

         
   TN   
         

Pathfinder facts

  • CR: 8
  • XP: 4,800
  • Size: Large
  • Type: Outsider
  • Tags: native
  • Initiative: +2
  • Senses: darkvision 60 ft.
  • AC: 22, touch 11, flat-footed 20 (+6 armor, +2 Dex, +5 natural, –1 size)
  • HP: 104 (11d10+44)
  • Saves: Fort +13, Ref +7, Will +10; +2 vs. fear and sorrow effects
  • Speed: 40 ft. (30 ft. in armor)
  • Melee: +1 longsword +18/+13/+8 (2d6+11/17–20) or 2 slams +17 (1d6+7)
  • Ranged: mwk spear +13/+8/+3 (2d6+7/×3)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 25, Dex 15, Con 18, Int 14, Wis 16, Cha 17
  • Attacks: Base Atk +11; CMB +19 (+23 sunder); CMD 31 (33 vs. sunder)
  • Feats: Endurance, Great Fortitude, Greater Sunder, Improved Critical (longsword), Lightning Reflexes, Improved Sunder, Power Attack, Quick Draw
  • Skills: Bluff +12, Climb +13, Diplomacy +17, Intimidate +17, Knowledge (geography, planes) +11, Perception +17, Sense Motive +17, Stealth +9, Survival +12
  • Languages: celestial
  • Organization: solitary, pair, or tribe (3–8)
  • Treasure: double (masterwork breastplate, +1 longsword, 4 masterwork spears, other treasure)
 

Pathfinder sources