Triton



3e

   NG   
         
         

Pathfinder facts

  • CR: 2
  • XP: 600
  • Size: Medium
  • Type: Outsider
  • Tags: native, water
  • Initiative: +0
  • Senses: darkvision 60 ft., low-light vision
  • AC: 14, touch 10, flat-footed 14 (+4 natural)
  • HP: 19 (3d10+3)
  • Saves: Fort +4, Ref +1, Will +4
  • Speed: 5 ft., swim 40 ft.
  • Melee: mwk trident +5 (1d8+1)
  • Abilities: Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11
  • Attacks: Base Atk +3; CMB +4; CMD 14
  • Feats: Mounted Combat, Ride-By Attack
  • Skills: Craft (any one) +7, Diplomacy +6, Perception +7, Ride +6, Sense Motive +7, Stealth +6, Survival +7, Swim +9
  • Languages: Aquan, Common
  • Organization: solitary, company (2–5), squad (6–11), or band (12–21 plus 2–16 dolphins)
  • Treasure: standard (masterwork trident, heavy crossbow with 10 bolts, other treasure)
 

Pathfinder sources

 

Pathfinder links

 

D&D 3.5 facts

  • Type: Outsider
  • Tags: Native, Water
  • Size: Medium
  • CR: 2
 

D&D 3.5 sources

 

D&D 3.5 links

 

   NG   
         
         

D&D 3.0 facts

  • Abilities: Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11
  • AC: 16 (+6 natural)
  • Advancement: 4-9 HD (Medium-size)
  • Attacks: Trident +4 melee; or heavy crossbow +3 ranged
  • CR: 4
  • Damage: Trident 1d8+1; or heavy crossbow 1d10
  • HD: 3d8+3 (16)
  • Initiative: +0
  • Organization: Company (2-5), squad (6-11), or band (20-80)
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +4, Ref +3, Will +4
  • Size: Medium
  • Skills: Craft (any one) +4, Hide +6, Listen +7, Ride +6, Spot +7
  • Speed: Swim 40 ft.
  • Tag: Water
  • Terrain: Any aquatic
  • Treasure: Standard
  • Type: Outsider
 
 

D&D 3.0 links