Complete Monster
by
Radaghast Kary
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Triton
3e
NG
Pathfinder facts
CR: 2
XP: 600
Size: Medium
Type:
Outsider
Tags: native, water
Initiative: +0
Senses: darkvision 60 ft., low-light vision
AC: 14, touch 10, flat-footed 14 (+4 natural)
HP: 19 (3d10+3)
Saves: Fort +4, Ref +1, Will +4
Speed: 5 ft., swim 40 ft.
Melee: mwk trident +5 (1d8+1)
Abilities: Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11
Attacks: Base Atk +3; CMB +4; CMD 14
Feats: Mounted Combat, Ride-By Attack
Skills: Craft (any one) +7, Diplomacy +6, Perception +7, Ride +6, Sense Motive +7, Stealth +6, Survival +7, Swim +9
Languages: Aquan, Common
Organization: solitary, company (2–5), squad (6–11), or band (12–21 plus 2–16 dolphins)
Treasure: standard (masterwork trident, heavy crossbow with 10 bolts, other treasure)
Pathfinder sources
Bestiary 2
Pathfinder links
Triton in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Outsider
Tags: Native, Water
Size: Medium
CR: 2
D&D 3.5 sources
Monster Manual
, p. 245
D&D 3.5 links
Triton in 3.5e d20 SRD
NG
D&D 3.0 facts
Abilities: Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11
AC: 16 (+6 natural)
Advancement: 4-9 HD (Medium-size)
Attacks: Trident +4 melee; or heavy crossbow +3 ranged
CR: 4
Damage: Trident 1d8+1; or heavy crossbow 1d10
HD: 3d8+3 (16)
Initiative: +0
Organization: Company (2-5), squad (6-11), or band (20-80)
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +4, Ref +3, Will +4
Size: Medium
Skills: Craft (any one) +4, Hide +6, Listen +7, Ride +6, Spot +7
Speed: Swim 40 ft.
Tag: Water
Terrain: Any aquatic
Treasure: Standard
Type:
Outsider
D&D 3.0 links
Triton in 3.0 d20 SRD