Abilities: Str 12, Dex 9, Con 14, Int 8, Wis 11, Cha 11
Attacks: Base Atk +1; CMB +2; CMD 11
Feats: Great Fortitude
Skills: Stealth +5 (+9 in rocky areas); Racial Modifiers +4 Stealth (+8 in rocky areas)
Languages: Draconic
Organization: solitary, pair, clutch (3–6), squad (7–12 plus 1 cleric or druid of 3rd level and 1–2 monitor lizards), or band (20–80 plus 20% noncombatants,1 chieftain of 3rd–6th level, 1–3 clerics or druids of 3rd–6th level, and 3–13 monitor lizards)
Treasure: NPC gear (club, 3 javelins, other treasure)
Damage: Longspear 1d8, bite 1d4, claw 1d4; or javelin 1d6
HD: 2d8+4 (13)
Initiative: -1 (Dex)
Organization: Clutch (2-5), squad (6-11 plus 1-2 giant lizards),or band (20-80 plus 20% noncombatants plus 3-13 giant lizards)
Reach: 5 ft. by 5 ft./5 ft. (10 ft. with longspear)
Saves: Fort +5, Ref -1, Will +0
Size: Medium
Skills: The skin of a troglodyte changes color somewhat, allowing it to blend in with surroundings like a chameleon and conferring a +4 racial bonus to Hide checks. *In rocky or subterranean settings, this bonus improves to +8.