Troglodyte

is Beastfolk

Members:



5e

         
         
      CE

D&D 5 facts

 

D&D 5 sources

 



3e

         
         
      CE

Pathfinder facts

  • CR: 1
  • XP: 400
  • Size: Medium
  • Type: Humanoid
  • Tags: reptilian
  • Initiative: —
  • Senses: darkvision 90 ft.
  • AC: 15, touch 9, flat-footed 15 (–1 Dex, +6 natural)
  • HP: 13 (2d8+4)
  • Saves: Fort +7, Ref –1, Will +0
  • Speed: 30 ft.
  • Melee: club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or2 claws +2 (1d4+1), bite +2 (1d4+1)
  • Abilities: Str 12, Dex 9, Con 14, Int 8, Wis 11, Cha 11
  • Attacks: Base Atk +1; CMB +2; CMD 11
  • Feats: Great Fortitude
  • Skills: Stealth +5 (+9 in rocky areas); Racial Modifiers +4 Stealth (+8 in rocky areas)
  • Languages: Draconic
  • Organization: solitary, pair, clutch (3–6), squad (7–12 plus 1 cleric or druid of 3rd level and 1–2 monitor lizards), or band (20–80 plus 20% noncombatants,1 chieftain of 3rd–6th level, 1–3 clerics or druids of 3rd–6th level, and 3–13 monitor lizards)
  • Treasure: NPC gear (club, 3 javelins, other treasure)
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Humanoid
  • Tags: Repitilian
  • Size: Medium
  • CR: 1
 

D&D 3.5 sources

 

         
         
      CE

d20 Modern facts

  • Size: Medium
  • Type: Humanoid
  • CR: 1
  • HD: 2d8+4
  • HP: 13
  • Massive Damage Threshold: 14
  • Initiative: 1
  • Speed: 30 ft.
  • Defense: 15, touch 9, flat-footed 15 (-1 Dex, +6 natural)
  • BAB: +1
  • Grapple: +1
  • Attack: +1 melee (1d4, claw)
  • Full Attack: +1 melee (1d4, 2 claws), -1 melee (1d4, bite), or +1 melee (1d6 nonlethal, sap), -4 melee (1d4, bite), or +0 ranged (1d6, javelin)
  • Fighting Space: 5 ft. by 5 ft.
  • Reach: 5 ft.
  • Special Qualities: stench, darkvision 90 ft.
  • Saves: Fort +5, Ref -1, Will +0
  • Action Points: 0
  • Reputation: +0
  • Abilities: Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10
 

d20 Modern sources

 

d20 Modern links

 

         
         
      CE

D&D 3.0 facts

  • Abilities: Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10
  • AC: 15 (-1 Dex, +6 natural)
  • Advancement: By character class
  • Attacks: Longspear +1 melee (or 2 claws +1 melee), bite -1 melee;or javelin +1 ranged
  • CR: 1
  • Damage: Longspear 1d8, bite 1d4, claw 1d4; or javelin 1d6
  • HD: 2d8+4 (13)
  • Initiative: -1 (Dex)
  • Organization: Clutch (2-5), squad (6-11 plus 1-2 giant lizards),or band (20-80 plus 20% noncombatants plus 3-13 giant lizards)
  • Reach: 5 ft. by 5 ft./5 ft. (10 ft. with longspear)
  • Saves: Fort +5, Ref -1, Will +0
  • Size: Medium
  • Skills: The skin of a troglodyte changes color somewhat, allowing it to blend in with surroundings like a chameleon and conferring a +4 racial bonus to Hide checks. *In rocky or subterranean settings, this bonus improves to +8.
  • Speed: 30 ft.
  • Tag: Reptilian
  • Terrain: Any mountains and underground
  • Treasure: 50% coins; 50% goods; 50% items
  • Type: Humanoid
 
 



1e

         
         
      CE

BLUEHOLME facts

     

    BLUEHACK facts

    • HD: 2
     

    BLUEHACK sources

     
     

     

    First BD&D sources

     
     



    0e

        N    

    S&W facts

    • AC: [15]
    • Attacks: 2 claws (1d3) or weapon (1d6) or bite (1d4)
    • HD: 2
    • HDE: 3
    • Move: 4
    • Special: Stench, Chameleon skin
    • XP: 60