Complete Monster
by
Radaghast Kary
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Illustration by Mariana Ruiz Villarreal,
Public Domain
Ghoul
Members:
Abyssal Ghoul Hungerer
Abyssal Ghoul Myrmidon
Abyssal Ghoul Pack Leader
Abyssal Ghoul
Beggar Ghoul
Bonepowder Ghoul
Darakhul
Darkpact Ghoul Initiate
Darkpact Ghoul
Ghast
Ghoul Eyebiter
Horde Ghoul
Imperial Ghoul
Iron Ghoul
Lacedon
Leng
Nicoforus the Pale
Plaguechanged Ghoul
Sodden Ghoul Wailer
Sodden Ghoul
Stench Ghoul
Warped Ghoul
Wretched Stench Ghoul
5e
CE
D&D 5 facts
Size: Medium
Type:
Undead
CR: 1
D&D 5 sources
Lost Mines of Phandelver (Starter Kit)
, p. 58
Monster Manual
, p. 148
Xanathar’s Guide to Everything
, p. 93
D&D 5 links
Ghoul in 5e d20 SRD
Ghoul in 5e d20 SRD
Ghoul on AideD&D
4e
D&D 4 facts
Level: 5
Type: Soldier
XP: 200
Entry: Ghoul
D&D 4 sources
Monster Manual
, p. 118
D&D 4 links
Ghoul on D&D Insider
3e
Pathfinder 2 facts
Family:
Ghoul
Level: 1
Pathfinder 2 sources
Bestiary
Pathfinder 2 links
Ghoul Monster in Pathfinder 2 SRD
Ghoul Creature Family in Pathfinder 2 SRD
CE
Pathfinder facts
CR: 1
XP: 400
Size: Medium
Type:
Undead
Initiative: +2
Senses: darkvision 60 ft.
AC: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
HP: 13 (2d8+4)
Saves: Fort +2, Ref +2, Will +5
Speed: 30 ft.
Melee: bite +3 (1d6+1 plus disease and paralysis) and 2 claws +3 (1d6+1 plus paralysis)
Abilities: Str 13, Dex 15, Con —, Int 13, Wis 14, Cha 14
Attacks: Base Atk +1; CMB +2; CMD 14
Feats: Weapon Finesse
Skills: Acrobatics +4, Climb +6, Perception +7, Stealth +7, Swim +3
Languages: Common
Organization: solitary, gang (2–4), or pack (7–12)
Treasure: standard
Pathfinder sources
Bestiary
Pathfinder links
Ghoul in Pathfinder 1 SRD
Ghoul in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Undead
Size: Medium
CR: 1
D&D 3.5 sources
Monster Manual
, p. 118
D&D 3.5 links
Ghoul in 3.5e d20 SRD
CE
D&D 3.0 facts
Abilities: Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 16
AC: 14 (+2 Dex, +2 natural)
Advancement: 3 HD (Medium-size)
Attacks: Bite +3 melee; 2 claws +0 melee
CR: 1
Damage: Bite 1d6+1 and paralysis; claw 1d3 and paralysis
HD: 2d12 (13)
Initiative: +2 (Dex)
Organization: Solitary, gang (2-4), or pack (7-12)
Qualities: Undead, +2 turn resistance
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +0, Ref +2, Will +5
Size: Medium
Skills: Climb +6, Escape Artist +7, Hide +7, Intuit Direction +3, Jump +6, Listen +7, Move Silently +7, Search +6, Spot +7
Speed: 30 ft.
Terrain: Any land and underground
Treasure: None
Type:
Undead
D&D 3.0 links
Ghoul in 3.0 d20 SRD
2e
FPG
sources
The Ruined Tower
, p. 16
Eye of the Wyvern
, p. 17
Wrath of the Minotaur
, p. 17
1e
CE
BLUEHOLME facts
BLUEHOLME sources
BLUEHOLME Journeymanne Rules
BLUEHOLME Prentice Rules
, p. 34
BLUEHOLME links
Ghoul Dreamscape Design
BLUEHACK facts
HD: 2
BLUEHACK sources
BLUEHACK
, p. 20
First BD&D
sources
Basic Set (Holmes)
, p. 26
0e
C
S&W
facts
AC: [13]
Attacks: 2 claws (1d3), bite (1d4)
HD: 2
HDE: 3
Move: 3
Special: Immunities, paralysis, darkvision
XP: 60
S&W
sources
The Blue Book of Dangers and Dweomers
, p. 85
OD&D facts
Number Appearing: 2-24
AC: 6
Move: 9
HD: 2
Chance in Lair: 20%
Treasure: Type B
OD&D sources
Monsters & Treasure
, p. 3
Chainmail facts
Morale Rating: 10
Point Value: 10
Chainmail sources
Chainmail
, p. 37